The Story So Far...







The battle with the frost titan went easier than expected; while it mostly decimated Soth's army of dragonkin and orcs, the group managed to deal a pretty significant amount of damage to it in a very short time. It turned out that the creature wasn't actually a frost titan, but a magical construct in the shape of a frost titan. Vesto took it down from the outside with fireballs, while Mazelkik somehow managed to climb inside it and do damage from inside its head. After the battle, the fallen giant ended up crushing Soth and hurting him pretty badly. Seleucos found a bejewled box with a fancy stone artifact inside it, covered in giantish runes and radiating evil magic. After yet another tense standoff between Soth and Seleucos, the group began to traveled back to the dragonkin's camp, where plans were made to visit a shrine to Grumsh. Grumsh, it seems, had a plan that involved setting loose some sort of plague to wipe out all the "non-worthy" from the face of the planet.

After some bargaining with Mazelkik, the party came into possession of several scrolls of Identify Magic. Using one on Seleucos' giantish artifact, they discovered it was essentially an instant-kill item, and into Mazelkik's bag of tricks it went. The party then went to Verity and used three more scrolls on the two rings and sword that he recovered from the lich. One ring proved to be a ring of Force Shield, which was given to Akio, and the other a ring of Wizardry 3, given to Vesto. The sword showed to be a massively evil weapon, mostly useless against evil characters but quite fatal to good ones. The gem on the hilt held a good soul, and the party suddenly realized that their might still exist some hope of bringing Alarn back from the dead.

Vesto didn't trust Verity's overprotectiveness of his amulet, and after Seleucos' mask of Quick Healing spontaneously disintegrated into ashes, Vesto began to suspect that the amulet was to blame. That night, he hatched a plan with Mazelkik to magically keep Verity asleep, pull the amulet out from under his shirt, cast Identify on it, and then put everything back the way it was so he wouldn't be any the wiser come morning. Everything went perfectly according to plan, and the group discovered that the amulet is cursed, causing Verity to become magically obsessed with keeping and protecting it. In addition, it is slowly draining his life force, and issuing commands that he must obey. Since it doesn't seem to be affecting him too severely at the moment, the group decided that it would be best not to confront him about it, instead waiting for the chance to use a Remove Curse spell on him.

The next morning, the group, along with the rest of the dragonkin regiment, began to travel. The trip was mostly uneventful, marked by failed hunting attempts, and a single encounter with a wolverine and two wyrmling white dragons. After about 8 days, they arrived at the dragonkin's main base, which was a decrepit old fort very nearly on the same location as the town Sun Pointe. Full of potentially antagonistic dragonkin and orcs, the group decided to keep their distance, and instead follow Soth and his 5 shamans to their shrine when they set out later that day. Making some trades for more rations (as the group had not had much luck hunting over the previous week or so of travel), they later set out to the location of the shrine, a few hours travel south from the fort. The group was not allowed near the shrine (including Soth, who was merely acting as escort for the shamans), and so after convincing Mazelkik to stay behind and covertly watch (and potentially disrupt, if he got the chance) the shamanistic ritual, the rest of the group travelled back up to the fort, reaching it shortly after nightfall.

Arriving at the fort, the group encountered a scene of total chaos. The fort was on fire and being attacked by groups of large skeletons. After finishing off four of them, the group noticed a large, floating, cloaked figure with what appeared to be skeletal protrusions coming from its back slinging fireballs left and right, utterly decimating the fort. Soth ran up to it to do battle, but was instantly hurled back by a fireball. The group grabbed the unconscious Soth and ran. They decided to head back south towards the shrine, and hopefully meet up with Mazelkik before deciding on a new destination. Remembering that the shaman ritual involved some sort of "blood hunt," they tried to be quiet and careful in the forest around the shrine, not wanting to have to kill any of Soth's compatriots if they could avoid it. It didn't take long, however, before one of the dragonkin found them, and very quickly it became quite clear that the dragonkin was more than it seemed. In the dim light of Akio's foxfire, they could make out a pale complexion, yellow eyes, and fangs. After transforming to a mist and draining the energy from Verity and Seleucos, the dragonkin was confirmed as a vampire.

The vampire was dispatched, and the group paused their search for Mazelkik until morning, taking the chance to rest and not trusting their abilities against vampires in the darkness. In the morning, Soth woke up, and guided them back to the shrine in the forest. In the ritual bowl lay an eyeball and four halfling-sized fingers, and the group immediately began a desperate search for Mazelkik (or his body, at least). It took most of the day, but the group finally found a disfigured, nearly-dead Mazelkik lying facedown in the forest. Quickly pulling some sort of healing potion out of his bag of tricks, he was stabilized and strapped to Seleucos' back. The group of adventurers decided to pick a direction (east-south-east) and just head out, hoping to find some signs of civilization and some clues as to what their next move should be.